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art style is come back good after that trash called SC4 they make really unique gameplay of each char the whole new sytem with BE, CE and Guard Breaks is awesome
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Please, i'm giving you moneys for this game DJ without a 3d model = useless character and a waste of slot Easy very visible things, but they seem just not care And, for love of the holy fucking fuck, fix Ezio whiffs. The cast is yet not that big, why don't increase the number of strong contenders? Examples on SCV: Raph, Zwei, Aeon give them good shit. Never understand why SC seem to love keep low tiers low (its called Rock syndrome). Buff low tiers and if needed nerf high ones. balance without blowjob this or that character because is popular. If the november DLC rumor is true good, if not shit just get -more- ridicolous Keep supporting your product during the time, it keep the big casual community in and push who missed first days to jump on the wagon. Under the marketing pov the impression ever was like if Namco not care/want support SC (fuck them :D ) Greatness is an attitude,ask SC1 back in DC age. Stop show Daishi as Harada's lil bitch and SC as faggy Tekken's lil brother. SCV story feel fail, and the lack of classic arcade finals give feeling of an incomplete game Nobody need retard huge story mode (specially not the SCV one, lol), just give us straight old arcade mode with classic sequence of kickassing, boss fight and final for each char. I know giant cast it's a pain in the ass to balance, but sell, and will give that greatest-SC-evah aura that SCV definitely lacked. If i've to talk for myself Hwang-Zasa-Rock-Talim are a must, but i understand everyone have his tastes so just let's put all in. HUGE all-in cast TT2 style, specially because SC got A LOT of awesome characters dropped without or for dumb reason, each with many -deluded in SCV- fans. It has a lot of good things going on, but if we are completely honest with it, it is simply surpassed by fighting games that are currently available.Premise: i understand this thread as "what SC need to sell",maybe i've misunderstand it Personal RatingĪs stated earlier, Soulcalibur IV is an oldie but a goodie. This player involvement and immersion of their own character creates a new dimension for the fan base of fighting games to enjoy within Soulcalibur IV. Not only does Soulcalibur offer the ability to play as many characters, including three from the Star Wars franchise, but offers the player the ability to create their own character, choosing fighting styles, weapons, voices, pitch, and physique. The game is quite similar to Mortal Kombat, but Soulcalibur IV does differ majorly in one area: character creation. Each mode offers something slightly different, but the base goal of each mode is the same: win every fight you face. A result of this is a plethora of well-developed game modes, including Story, Arcade, Training, Museum, and Tower of Lost Souls.
#Thoughts on soul calibur 5 pc trial
Soulcalibur IV is the sixth installment of the Soulcalibur franchise (odd, I know), allowing it to have a lot to offer after many trial runs. With some already established and well-known characters from other franchises, however, Soul Calibur IV did not have a whole lot of room for creative freedom in how they can make these characters look, and not wanting them to be out of place, the art style of their game had to stick with the predetermined style. Soulcalibur IV is one of the more detailed games from its time, with a more realistic art style of the characters and settings than most games were taking on at the time, typically opting for a toon styled art, keeping the line between reality and video games very distinct. It easily takes the cake for one of the best fighting games of its era, and still might hold its own against some of the ones on the market today. Being released in 2008, it is still regarded as a great fighting game, with many being modeled after its design and gameplay styles. Soulcalibur IV can definitely be classified as an oldie but a goodie.